Have any questions?
[email protected]
English
Vietnamese
French
Spanish
Korean
Japanese
Thai
Chinese
Indonesian
Login
Signup
Contact
Login
Home
The horse ................................... by the syce every day.
Question 1:
The horse ................................... by the syce every day.
A.
feeds
B.
fed
C.
is fed
These questions are from this test. Would you like to take a practice test?
Active and passive voice exercise - Test 16 | Exercise follow Topic
14 minutes
7 questions
Do test
Some questions from the same exam
The mouse ................................. by the cat.
The tree ..................................... by the man.
America ...................................... by Columbus.
The boy ...................................... by the teacher.
The man .................................... by the dog.
The horse ................................... by the syce every day.
Kites .......................................... by the boys.
Some other questions you may be interested in
In 1930, an unemployed salesman, Charles Darrow, sat at his kitchen table, creating a ....... of a new game.*^*When he approached games company Parker Brothers to sell it, Darrow was met with disdain and turned away.
An executive at the Parker Brothers Company told him the game would never be popular because there were*^*too many mistakes, the rules were complicated, and it took too long to play. Darrow corrected some of the .......*^*errors and decided to sell the game independently.
This entrepreneur was able to produce and sell 5000 sets to a popular department store. The Parker Brothers*^*were so impressed, they ........ their original opinion and negotiated a deal with Darrow.
Amazingly, Parker Brothers Company starting producing 20,000 sets a week. Players could enjoy financial risks*^*and rewards using ....... money. Darrow was congratulated on inventing a very creative game.
Unfortunately, a few years after Darrow's death, a lengthy trademark lawsuit revealed that the game of ....... and*^*initiative may not have originated from his creative genius.
As a young man, Darrow had visited Quaker friends who showed him a game of "properties." The intent of the*^*game was to teach the evils of making ....... profits. Darrow borrowed the game and rules.